What's the Time Snap Card Game Digital and Analogue 20 Times-1
What's the Time Snap Card Game Digital and Analogue 20 Times-2
What's the Time Snap Card Game Digital and Analogue 20 Times-3
What's the Time Snap Card Game Digital and Analogue 20 Times-1
What's the Time Snap Card Game Digital and Analogue 20 Times-2
What's the Time Snap Card Game Digital and Analogue 20 Times-3
What's the Time Snap Card Game Digital and Analogue 20 Times-1
What's the Time Snap Card Game Digital and Analogue 20 Times-2
What's the Time Snap Card Game Digital and Analogue 20 Times-3
Learning Can Be Fun

What's the Time Snap Card Game Digital and Analogue 20 Times

Regular price
$12.87
Sale price
$12.87
Regular price
RRP $16.17
Or 4 payments of $3.22 with
Add items to a quote for bulk pricing, approvals, or purchase orders.

SKU: EVEVLWTS

UPC: 9314289035709

MPN: EVLWTS

Match the clock face to the digital time, twenty ways

80 snap cards. 20 times, each shown both as a clock face and as digits. Activity guide included. $11.70.

Telling the time is two separate skills that children are expected to learn as one. Reading a clock face is spatial. Reading 3:45 is symbolic. Connecting the two is the bit that trips children up, and it is exactly what this deck drills.

Every match is a translation. A child slapping a hand on a pair is converting analogue to digital, over and over, at speed. That is the connection, practised the only way it really sticks.

Three games from the deck - Snap, Go Fish and Memory - so the same cards keep working as the class gets better at them.

Twenty different times across the deck. Enough to cover o'clock, half past, quarter past and quarter to without becoming a memory test of the same four cards.

Two things to know

No age rating is published. Time-telling usually starts around Year 1 or 2, so that is our practical read, but it is our read and not the supplier's.

The supplier's own product text has an encoding fault - stray zeros where the bullet points should be. We have retyped the contents correctly above from what it clearly means, and we have told them about it. If anything here does not match what arrives, tell us and we will sort it.

  • 80 snap cards covering 20 different times
  • Every time shown in both analogue and digital form
  • Play Snap, Go Fish or Memory
  • Activity guide included
  • Drills the analogue-to-digital connection that children find hardest
  • Time-telling units in early primary maths
  • Small group and whole class number games
  • Fast revision before a time assessment
  • Wet-day and indoor play
  • Memory and concentration work

Shipping

Shipping is kept simple with flat rates for selected areas and free shipping where applicable. Large, bulky, rural or out-of-area orders may require additional freight, and our team will contact you if this applies. For a more specific estimate, simply add this product to a quote or visit our shipping page.

Delivery Times

Melbourne, Sydney, Brisbane, Adelaide — 1 to 3 business days
Perth — 1 to 5 business days
Regional & Outer Areas — 3 to 7 business days

Returns

If you have questions about returns, please contact us or visit our returns page for full details.

Specifications

Contents: 80 snap cards showing 20 times, plus an activity guide

Formats: each time appears as both a clock face and digits

Games: Snap, Go Fish and Memory

Ages: not published by the supplier - time-telling usually starts in Year 1 or 2

Card size: not published by the supplier

Note: the supplier's own product description has a text encoding fault; we have retyped the contents and told them

Barcode: 9314289035709

Brand: Learning Can Be Fun

Model: EVLWTS

FAQs

Twenty different times across the deck, each shown as a clock face and as digits. The supplier does not publish the exact list, so ask us if you need to know whether quarter-to is in there.
The supplier does not publish an age. Time-telling usually starts in Year 1 or 2, so that is our practical read rather than theirs.
Because every match is a translation from a clock face to digits. That connection is the part children find hardest, and this makes them do it forty times in a game.
Snap, Go Fish and Memory - the same deck covers all three, so it keeps working as the class improves.
The supplier's own text has an encoding fault with stray zeros in it. We have retyped the contents from what it plainly means and told them to fix it. If what arrives does not match, tell us.

Shipping & Delivery

Delivery time depends on your location, the size of your order, and the shipping option selected at checkout. For in-stock items, standard metro delivery in QLD, NSW and VIC is usually 1 to 7 business days. South Australia, Tasmania, Western Australia and the Northern Territory are generally 3 to 12 business days. Express delivery for eligible parcels under 3kg is usually 1 to 4 business days in QLD, NSW, ACT and VIC. Delivery estimates apply to in-stock items only and may vary due to carrier conditions or delays.

If you need to make a change to your order, please contact our team as soon as possible. Once an order has been processed or dispatched, changes may no longer be possible. You can contact us through our Contact Us page for assistance.

Mega Office Supplies ships orders Australia wide and occasionally internationally. The best avenue would be to contact us so we can customise a specific quote for you. Please note that associated international duties, taxes and levies will be the responsibility of the customer.

Returns, Refunds & Replacements

Mega Office Supplies accepts change-of-mind returns for unopened and unused products within 14 days from the invoice date, provided the item is returned in its original packaging and in resalable condition. Original shipping costs are not refundable, return shipping is the customer’s responsibility, and a restocking fee may apply depending on the product type and supplier. Some items, including electronics, assembled or installed furniture, food, beverages, medicines, custom-made products, and certain bulk or special-order items, are not eligible for return unless required under Australian Consumer Law.

If your order arrives faulty, damaged, or incorrect, please contact Mega Office Supplies as soon as possible. Where required under Australian Consumer Law, a repair, replacement, or refund will be offered. In these cases, Mega Office Supplies will cover reasonable return shipping costs, and photographic evidence may be requested to help process the claim. Items should be reported within a reasonable timeframe after delivery.

Keep Browsing

Shop All